“Yunara 31/3/3 (Diamond 3)”, 29 minutes, 60 fps. Analysed 26 Sep 2026.
Cursor, clicks and champion tracked in every frame, then tested against how hands move and how scripts behave.
Bell-shaped speed, a correction in 22% of movements, and the −⅓ curvature law in every minute (median −0.365).
Each dot is one mouse movement. Hands scale like this, with lots of scatter.
Hands peak around the middle.
One dot per minute. Hands land near the purple line; a path that ignores curves sits on the red one.
Moderate evidence: good humanizers fake these shapes.
Movement shape is identical all game (p ≥ 0.67). Speed only drifts, 12% slower by the late game.
Every 10 seconds, compared with this player's average. Grey stretches: dead or in base.
If the same hands play all game, the three colours stay close together.
Slowing down is human: people tire, scripts don't.
A bot replaying 20 stored motions would cluster at 0.025. This player sits at 0.059.
Orange: a bot replaying stored moves. Blue: this player.
Supporting only: a generator that makes fresh motion each time would also pass.
Gaps of 183 ms ± 183 ms, never metronomic. 88% of clicks land at the end of a hand swing (70% by chance).
Calm play only. A timer script would make one tall spike (orange).
Every detected right-click, fights included.
It lands on enemies about 1.2 times a second, roughly the attack rate. Orbwalker users don't need to.
Times per second, for each minute. Low minutes: dead, shopping or farming.
Looked like instant reactions. Slowed down, the cursor turns toward the two new enemies 400 ms after they appear and reaches them at 720 ms: normal human speed.
An assist would stack the cursor on each target's centre. It sits anywhere on the body instead, a median 42 px out, in every situation.
Each dot is one moment on an enemy, placed around its centre (the cross).
One value per landing. A lock-on would spike at 0.
Median distance (dot) and middle half (bar).
Share of stops ending in a burst of speed. Higher on targets, a gap we haven't explained; a lock-on would push it far higher.
An assist that redirects the attack without moving the cursor wouldn't show up here at all.
Half the time within 234 px of Yunara, and in lane over 90% of her walking traces back to where the cursor pointed.
Whole game. Brighter means more time there; the star is Yunara.